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Can Immersive Technology Remake the Workplace Experience?

January 22, 2021

Last spring, video game maker Epic Games broadcasted rap artist Travis Scott’s “Astronomical” virtual reality (VR) concert live from within its immensely popular game, Fortnite. It is estimated that approximately 12.3 million people viewed the concert from within the game, while millions more watched encores on YouTube.

The Scott VR concert is testament to the shifting winds that the COVID-19 pandemic has brought in its wake. Immersive technologies — augmented reality (AR), VR, mixed reality (MR), and extended reality (XR) — once slow to catch on, have achieved some maturity as forced isolation has rewritten the script on human contact.

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